Boris Lowinger

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Boris Lowinger
Boris Lowinger
Boris Lowinger

Animateur

Boris Lowinger a rejoint Splash Damage en 2008.

Sommaire

Expérience

  • Buzz!: The Hollywood Quiz (2007), Sony Computer Entertainment Europe Ltd.
  • Buzz!: The Mega Quiz (2007), SCEE
  • Buzz!: The BIG Quiz (2006), Sony Computer Entertainment Europe Ltd.
  • Buzz!: The Music Quiz (2005), SCEE
  • MotoGP: Ultimate Racing Technology 3 (2005), THQ Inc.
  • MotoGP 2 (2003), THQ Inc.
  • Republic: The Revolution (2003), Eidos, Inc.


Interview

(Splash Damage, octobre 2009)


Que fais-tu chez Splash Damage?

I am an Animator here at Splash Damage. I am currently working on in-game third and first-person animations for Brink - it’s a good mix of hand-animated stuff and motion capture.


Pourquoi vouliez-vous travailler dans l'industrie des jeux vidéos et comment avez-vous commencé ?

I loved playing video games and making short animations. I hadn’t really considered combining these hobbies to form a career until I decided to drop the Plasticine and pick up a mouse. After a week of messing around with Lightwave 5, it was clear that this new dream could become a reality.


As-tu des conseils pour les gens voulant percer dans l'industrie du jeu ?

My advice for people who want to animate in games is don’t spend time modelling and texturing a character that you might like to move - I wasted some time doing this. Instead, just download a rig and get animating.

Persevere. I think my first somersault took over a week to get right and it was less than two seconds long. It’s not uncommon to spend three days looking at the same 20 frames trying to get something right. I think many people who try animation for the first time don’t realise this and either give up or fool themselves into thinking the movement they have created looks right after their first try.


Sur quels autres jeux as-tu travaillé?

MotoGP (Xbox) - This was a lot of fun. We didn’t have ragdoll so I hand animated all the crashes!

Republic: The Revolution - We had some fun with this too. The designers gave us a lot freedom so we were always sneaking bits of humour into this fairly serious political strategy sim.

Operation Creature Feature - This was a very cool PSN game for the PS3 EYE and making this was a unique experience in terms of creating videogame animation. My arms used to ache when I got home as we had to wave them around a lot during the day to test our animations.

Buzz! The Music Quiz & Buzz! Quiz TV - I was a contractor for a while and worked on pretty much every Buzz! game that Relentless did from the very first one right up until the most recent PS3 release. This was excellent schooling for proper ‘character’ animation. I was given so many different people to animate, from Bruce Lee to Marylyn Monroe, and they all had act like cartoon versions of their real life counterparts.

I also worked on a short film called ‘This Way Up’, which was nominated for an Oscar last year and it’s worth a look.


Pourquoi avez-vous rejoint Splash Damage?

I used to play the Splash Damage maps (Tram, Ice, and Market Garden) back in Return to Castle Wolfenstein and then got well into Wolfenstein: Enemy Territory, so I knew who they were. One day I checked the site and there was a vacancy for an animator; I got really excited and applied.


What is it like to work at Splash Damage?

Working here is great; it ticks all the boxes for me - project/location/people.


Quel est la meilleure et la pire partie du boulot ?

Best part of the job is animating people/weapons/miscellaneous bits and bobs and getting things like our SMART animations looking great.

The worst part for me is that I’m sometimes too busy to join in the internal play-tests. Well, that and having to sit near mantegra. :)


Quel était votre première expérience de jeu ?

My first true gaming experience was a healthy Jetpac addiction on the Sinclair Spectrum.


Quel sorte de jeux aimes-tu, et quel est ton jeux favoris de tous les temps ?

I’ll play anything if it’s good and I don’t mind which genre it might come from.

Hmm, favourite game of all time… blimey, that’s a hard one. How about Rhythm Tengoku for the Gameboy Advance? It’s a collection of around 150 rhythm action mini games and it’s made by the original WarioWare GBA team. I was just blown away by it; I had never played anything like it before, and it’s even got a whole section of drum lessons on it, BRILLIANT. Everyone should play this.


What's the meaning behind your nickname?

‘Zobbo’: half Zorro, half yobbo. Obviously.


Quels sont tes hobbies ?

When I’m not at work I enjoy the usual stuff; shopping, thinking, drawing, luge training in Austria (not sure that last one really falls under 'usual stuff' -ed)


Source : http://www.splashdamage.com/node/314

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